Login to the game

Login:

Password:
Forgot?

Save password
Register

Choose your language

Statistics

Players online: 215
New Players this week: 769
Registered: 1.773.418
Tutorial | Rules | FAQ | FAQ for booster | EULA | General terms | Chat | Championships | Transfers | Bets

CONTENT

1. Welcome to 11x11!
2. Game moderation
3. How to play 11x11?
4. A few things about your football team
5. Special skills

1. Welcome to 11x11!

Welcome to free-to-play football manager 11x11. We hope you will enjoy the game very much and reach your goal to build up one of the best teams in football.


2. Game moderation

The game is supported by admins and moderators. Please don't hesitate to contact us if you need any assistance.  Apart of this the admin & moderators team is responsible to approve new founded football unions, to create tournaments, to check team logos and many other tasks.

We are giving our very best to make your gaming experience at 11x11 as comfortable as possible. If there are any problems or questions please contact us, so that we can find the best solution together with you!


3. How to play 11x11?

11x11 is a so called browser game. That means, that there is no need of buying or installing any software. You can simply play 11x11 with your internet browser.


4. A few things about your football team

When starting to play 11x11, you receive a team including a squad of players. You can train them and teach new special abilities and tasks. After celebrating the first victories your players can even learn new positions (combination training).

Skills
Your players have several skills available in regard to their positions. For example marking, dribbling, shot power and many more.

Exhaustion
A football game and also the training can be very exhausting. You should  keep an eye on your players fitness level. Maybe they will need some free-time or other special actions to recover their fitness.

Morale
The teams morale is a very important factor. It will raise and reduce after victories and defeats. But you can get a better a control of your players morale, by hiring a psychologist to you staff.

Positions
A player is only effective when playing in his learned postition. His skills will be reduced when playing on an unknown position.

Combination Training
Your players can learn a second position. It is not low priced but it will give the coach more possibilities to place the players on the field.

Age
Every football player will end his career at some time. When reaching the age of 40, every player will retire and enjoy the time with his family or sitting on the tribune.


5. Special skills

Speed ​​- for outfield players. The higher the bonus value, the faster a player can move around the field.

Tackle - for outfield players. The higher the bonus value of the player making the tackle, the higher the probability of clearing the ball without a penalty. Clearing the ball means a situation where neither side has control of the ball.

Corners - for outfield players and goalkeepers. The higher the bonus value (for the goalkeeper), the more likely they are to save the ball during the corner.
The higher the bonus value of the corner kicker, the greater the probability of successfully converting the set piece.

Free Kicks - for outfield players and goalkeepers. When taking set pieces (free kicks, penalty kicks) from long range, while the play is in progress: the higher the bonus value of the player taking the kick, the higher the probability of successfully completing the set piece.
When taking free kicks near the goal: the higher the bonus value of the player taking the kick, the higher the probability of scoring. The higher the goalkeeper's bonus value, the lower the probability of successfully completing a set piece.

Technical - for outfield players. The higher the bonus value for the player with the ball, the greater the likelihood of completing a dribble.

Athleticism - for outfield players. Enhances the Endurance skill; the higher the bonus, the greater the boost (when calculating post-match fatigue). At the same time, the higher the bonus, the less physical fitness is lost during the match.

Interception - for outfield players. The higher the value (for the player receiving the ball), the greater the chance of making a successful save – essential for quick balls (powerful shots).

Throw-ins - for outfield players. The higher the bonus value for the player taking the throw-in, the further and more accurately they can throw it. The higher the bonus value for the player receiving the throw-in, the greater the chance of success.

Leader - for outfield players and goalkeepers. The higher the bonus value for a player, the more they boost the morale of their teammates. If a player's morale is higher than that of their teammates, theirs is boosted; if lower, it has no effect.

Heading - for outfield players. For set pieces (crosses), the higher the bonus value of the player receiving the cross, the greater the chance of a successful outcome (passing the ball, scoring).

Playmaker - for outfield players. The higher the bonus value of a player, the more accurate their passes are, increasing the chances of receiving a pass from a playmaker.

Crosses - for outfield players. The higher the bonus value of the player sending the cross, the greater the chance of a successful outcome for the player receiving it. This is especially important for crosses from the flank.

Penalties - for outfield players and goalkeepers. The higher the bonus value of the player taking the penalty, the greater the chance of scoring. The higher the bonus value of the goalkeeper, the greater the chance of saving the penalty.

Goal kicks - for goalkeepers. The higher the bonus value, the further the goalkeeper can kick the ball.

One-on-One - for goalkeepers. The higher the bonus value, the greater the chance of a successful outcome in one-on-one situations.

All-Around - for outfield players. Reduces the penalty for incorrect positioning (i.e., if the player's position is inconsistent with their playing position).

  "11x11" © 2009-2026
  All rights reserved.